Feb. 26, 2026 at 11:42 a.m. PT
The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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those guys…mostly. While they all have nice features, I find that
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Flight controllers at Nasa working out how to get the crippled Apollo 13 back to Earth.